Game development blog


Serializing data on mobile devices with protobuf (C#)

When it comes to serialize data on Unity, the built-in serializer maybe is a bit slower on mobile devices, specially if you have a lot of data to serialize. To achieve better performance we can serialize our data with protobuf. In this tutorial I’m going to explain how to install and serialize/deserialize data with protobuf […]


Building Android plugins with UnityPlayerActivity

On this post I’m going to explain how to build your own Android plugins on Unity, generate a valid manifest and how to establish a bidirectional communication between your Android plugin and Unity. Setup First of all we need to prepare our environment and link the correct libraries on Eclipse (that’s the IDE I’m going […]